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#teamhoi

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🧵 𝙸𝚗𝚜𝚒𝚍𝚎 𝙷𝚘𝚒

From a series of 3D tributes to childhood game nostalgia I made in the 2000s.

I designed this game named Hoi for the Amiga, released worldwide on two diskettes in 1992.

🕹️ Info, music, downloads:

➡️ #TeamHoi

➡️ https:metinseven.nl ➔ Team Hoi game devs

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Four pixel art logos I made as intros to our Amiga games and demos in the early 1990s.

Some of the logos have a restricted amount of colors, to allow a visual effect behind it.

And yes, the castle logo is an obvious wink to Disney. 😉

More pixels in the 🧵

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🧵 The last game I made with a fellow Team Hoi game developer was a China-themed 2003 platform game called Yin Hung for the Symbian mobile OS, used by several Nokia mobile phones, such as the N-Gage.

I had shifted from pixel art to 3D creation in the late 1990s, and used 3ds Max to create Yin Hung's graphics.

The MS-DOS version of our 1994 puzzle game Clockwiser can now be played online:

dosgames.com/game/clockwiser/

Note: you'll need to look up a letter in the load-up matrix to get past the copy protection, see the link in the page.

Have fun!

DOSGames.comClockwiser game at DOSGames.comClockwiser is an inventive and now free puzzle game. Originally a commercial product, the game has graciously been released for free by its original ...
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🧵 In 1992, my two dev partners and I made the first "advergame" in the Netherlands, for a 75-second national TV commercial.

In the commercial, a boy jumps into the game to get a Calvé peanut-butter jar for his girlfriend.

This is my 16-color isometric background.

A video follows in the next post.