Kara (2012) [7 min] by David Cage | #France
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚘𝚗𝚔𝚎𝚢 𝙺𝚘𝚗𝚐
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Blue Dog (2021) [1 min] by Niceshit and Leo Campasso | #Argentina / #Spain
My biggest personal Blender project so far (I’m still an amateur). Only assets I used for this one are the characters, everything else is modelled, shaded, UV mapped, animated, etc by me. It was a lot of work and I learned a lot on the way. Enjoy and don’t forget to turn the sound on
Created with #blender3d
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚒𝚐 𝙳𝚞𝚐
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚎𝚏𝚎𝚗𝚍𝚎𝚛
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙱𝚞𝚋𝚋𝚕𝚎 𝙱𝚘𝚋𝚋𝚕𝚎 (2 variations)
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Balloon (2017) [1 min] by Maxime Dartois, Valérian Desterne and Justine Viel | #France
𝙸𝚗𝚜𝚒𝚍𝚎 𝙱𝚛𝚞𝚌𝚎 𝙻𝚎𝚎
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors (Minecraft didn't exist yet), I made the works by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Following this year’s Qt World Summit in Munich on May 6-7, take your skills further with a one-day training led by KDAB experts. Choose from six in-depth courses on #QtDev, #RustLang, #QML, #CPlusPlus, or #3D. Early bird tickets available until end of March: https://training.kdab.com/ktd25/
Concept and graphics for an isometric iOS racing game in a minimalistic voxel-style, made in 2010.
A friend started coding it, but couldn't find enough time to finish it.
I published the graphics on several showcase sites. Four years later, Crossy Road appeared with a similar isometric voxel style, and was a big hit.
𝙸𝚗𝚜𝚒𝚍𝚎 𝙶𝚊𝚕𝚊𝚐𝚊
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors (Minecraft didn't exist yet), I made the works by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
ONI (2024) [3 min] by Eric Lieu-Kaewjanda | #Canada
A surreal, arty-farty self-portrait I made back when I was exhaustingly chased by evil deadlines.
The logo on the door was my one-man company logo at the time. It was called Seven's Heaven.
My Work With: National Geographic Stonehenge Decoded Documentary: 3D Model Based On My Concept Art | Adrian Dunbar's Scenic Ireland Documentary: Illustration Of Dronehenge | Cover illustration For SCHILLER's Dreamforest Project | 30+ Pieces Of Artwork For David Arkenstone's El Dorado Video 2007.
Battle Angel Alita - my most favorite female cyborg character along with the beloved Rebecca. I should study these and then practice and make couple more artworks. Really inspiring characters.