𝙸𝚗𝚜𝚒𝚍𝚎 𝙶𝚑𝚘𝚜𝚝𝚜 '𝚗' 𝙶𝚘𝚋𝚕𝚒𝚗𝚜
From a series of 3D tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙶𝚑𝚘𝚜𝚝𝚜 '𝚗' 𝙶𝚘𝚋𝚕𝚒𝚗𝚜
From a series of 3D tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Any Xbox 360 can now be hacked with just a USB Flash Drive
—Modern Vintage Gamer
"Don't let them stand between you and anything."
This ones from a weekly challenge. I am really trying hard to press on to my study of perspective and dynamic angles. I think its working!
𝙰𝚝𝚊𝚛𝚒 𝚗𝚘𝚜𝚝𝚊𝚕𝚐𝚒𝚊
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙱𝚞𝚋 𝚏𝚛𝚘𝚖 𝙱𝚞𝚋𝚋𝚕𝚎 𝙱𝚘𝚋𝚋𝚕𝚎 𝚊𝚜 𝙱𝚞𝚋𝚋𝚕𝚎𝚜
From a series of tributes to childhood game nostalgia I made in the 2000s.
More Bubble Bobble fan art:
https://graphics.social/@metin/114148830864338068
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚘𝚗𝚔𝚎𝚢 𝙺𝚘𝚗𝚐 (level 3)
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
awesome: Beastie/Leon McNeill just open sourced their Ultima III colour Macintosh port, all written in Think C!
This is the "Lairware" version that was sold at lairware.com, and received many updates over the years - eventually gaining OS X/Intel 32-bit support. The source appears to be an Xcode project with a mix of think C and cocoa.
great job, Leon!
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚘𝚗𝚔𝚎𝚢 𝙺𝚘𝚗𝚐
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚒𝚐 𝙳𝚞𝚐
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Johnny Blanchard / Re-Enthused makes videos about retro computers and consoles, including both famous and obscure systems. You can follow at:
There are already 570 videos uploaded. If these haven't federated to your server yet, you can browse them all at https://makertube.net/a/johnny_blanchard/videos
You can also follow Blanchard's general social media account at @jonn_blanchard
SEGA CD Boot Screen Logo III + Up to 35% off! $16 #tees and more #retrogaming merch
https://www.teepublic.com/t-shirt/23046614-sega-cd-boot-screen-logo-iii?store_id=263401
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚎𝚏𝚎𝚗𝚍𝚎𝚛
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙱𝚞𝚋𝚋𝚕𝚎 𝙱𝚘𝚋𝚋𝚕𝚎 (2 variations)
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
in which I embark on an atmospheric text adventure from Dan Kitchen's early days, Crystal Caverns
(Dan Kitchen went on to be one of the original Activision programmers with games like Ghostbusters and River Raid II)
includes some early history of electronic LCD games
On #HuCardHuesday here’s “Street Fighter II Dash Champion Edition”. This is a 1993 port of #Capcom’s incredibly famous 1992 1-on-1 fighting arcade game. Conversion duties were handled by #NEC Home Electronics Ltd. It’s a remarkably good port for the relatively humble #PCEngine.
#Retrogaming #HuCard
𝙸𝚗𝚜𝚒𝚍𝚎 𝙱𝚛𝚞𝚌𝚎 𝙻𝚎𝚎
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors (Minecraft didn't exist yet), I made the works by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Concept and graphics for an isometric iOS racing game in a minimalistic voxel-style, made in 2010.
A friend started coding it, but couldn't find enough time to finish it.
I published the graphics on several showcase sites. Four years later, Crossy Road appeared with a similar isometric voxel style, and was a big hit.
Since I made quite a few people feel guilty with my neglected digital pet, I thought I’d make things worse by sharing my FORGOTTEN digital pet
It’s okay, we’re all guilty of this
Adopt the guilt https://evanskyarts.com/en/products/forgotten-digital-pet-bag-charm
When I was an Amiga game developer, the German Factor 5 developers were among my heroes.
I was honored when many years later, Factor 5's Lutz Osterkorn ordered my game voxel artworks for his bedroom wall. He sent me these photos.