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#CharacterDesign

2 posts2 participants1 post today

Concept and graphics for an isometric iOS racing game in a minimalistic voxel-style, made in 2010.

A friend started coding it, but couldn't find enough time to finish it.

I published the graphics on several showcase sites. Four years later, Crossy Road appeared with a similar isometric voxel style, and was a big hit.

proper intro #introduction as i moved from SDP

this is the art account of
@kibbeling where i post my drawings once in a blue moon. you can see some of art on dokokashira.nl, my website

i usually do furry stuff, character design or fanart of favorite things (pokemon, vocaloid, generally video games) and such

i also love experimenting with my artstyles.

my commissions are open, please DM if you are interested as its my only way to make money as of now

heres some of my newer stuff

hope to post more, been in an artblock lately

#art #digitalArt #3D #3DCG #characterDesign #OC #TTRPG #animalCrossing #fanArt #vocaloid #hatsuneMiku #commissionsOpen #artCommissions

Replied in thread

Four pixel art logos I made as intros to our Amiga games and demos in the early 1990s.

Some of the logos have a restricted amount of colors, to allow a visual effect behind it.

And yes, the castle logo is an obvious wink to Disney. 😉

More pixels in the 🧵

Arlo, a magical graffiti artisan that I designed in collaboration with the writer Victoria Dumeng, for a RPG project. We probably won't be seeing this version of him for now, but I'm still happy with the concept art that I did for him!